Chess
Checkmate the opponent's king โ attack it so that no legal move escapes.
- 1Pick a time control in the lobby, or take a seat at someone's open table.
- 2White moves first. Drag or tap a piece, then tap its destination.
- 3Your clock runs only on your turn, and any increment is added after you move.
- Control the centre early and get your king castled before opening lines.
- A piece that defends another is worth more than one that does nothing.
- In a lost position, offering a draw costs nothing โ resigning costs the whole game.
Checkmate, resignation, an agreed draw, a flagged clock, stalemate, threefold repetition, the fifty-move rule, or insufficient material.
1 to 30 minutes, depending on the time control.
Every move is validated server-side against the real rules; illegal moves are impossible rather than merely discouraged.
